Here’s another version of the RI Corwin Bulloch. I’m just playing around with different looks and really like the reflectivity with mapping everything to the same material at this stage. This is also how I generally test new material shader node creations and such. I like seeing how the shader reacts to different surfaces. And the high reflections are a good way to show the underneath side of the hull. I added some light-obstructions to create some cool interplay with the reflections.
RI Corwin Bulloch (high-gloss)