RI Dash LTD “Overflight”

RI DASH LTD – Found an old model of mine from several years ago. Decided to clean it up (a bit) and give a new texture within Substance Painter. The background is a custom terrain map I made within Ps. This was modeled and rendered within Blender 3D (Cycles). I hope you enjoy and thanks for viewing.


RI Velocity9 (Sketchfab)

RI Velocity9 – En Route To Morg Mining Post

RI Velocity9

Everything was done within B3D except the ship textures (Substance Painter) and a subtle grunge overlay and frame within Ps. Rendered in Cycles. Hope you enjoy “En Route To Morg Mining Post”. Thanks for viewing.

Mega-Lumens 4000

MEGA-LUMENS 4000 – This model was heavily inspired by the Tiny Monster though not intended as a literal duplication. Used the new Principled BSDF shader within B3D. Very pleased with the outcome. Thanks for viewing and hope you enjoy.

M12 Pilot (dual-view)

Here’s a quick dual-view of the new M12 Pilot. (This is the first model using the new Blender 3D Principled BSDF node shader to streamline my Substance Painter texture exports. I really like the potential with this new shader. Greatly speeds the process a lot for me now.) I hope you enjoy and thanks for viewing.

M12 Helmet Three

A new helmet concept, efficiently and non-creatively titled ‘Helmet Three’.

I wanted to test my new M12 (Majestic 12) logo sticker on a model, seen on the back quarter view, and this seemed to be the perfect one for it. I also found an old custom decal sheet I’d made a few years ago and decided to go a little crazy adding them in SP.

Hope you enjoy and thanks for viewing. 🙂

RI Vel Hopper

Here is a new model for your enjoyment; RI Vel Hopper. Was having fun with shapes. I envisioned this as some sort of futuristic retro-barnstormer. Thanks for viewing and hope you enjoy! 🙂