Tag Archives: sci-fi

RI Dash LTD “Overflight”

RI DASH LTD – Found an old model of mine from several years ago. Decided to clean it up (a bit) and give a new texture within Substance Painter. The background is a custom terrain map I made within Ps. This was modeled and rendered within Blender 3D (Cycles). I hope you enjoy and thanks for viewing.


RI Velocity9 (Sketchfab)


RI Velocity9 – En Route To Morg Mining Post

RI Velocity9

Everything was done within B3D except the ship textures (Substance Painter) and a subtle grunge overlay and frame within Ps. Rendered in Cycles. Hope you enjoy “En Route To Morg Mining Post”. Thanks for viewing.


M12 Pilot (dual-view)

Here’s a quick dual-view of the new M12 Pilot. (This is the first model using the new Blender 3D Principled BSDF node shader to streamline my Substance Painter texture exports. I really like the potential with this new shader. Greatly speeds the process a lot for me now.) I hope you enjoy and thanks for viewing.


M12 Helmet Three

A new helmet concept, efficiently and non-creatively titled ‘Helmet Three’.

I wanted to test my new M12 (Majestic 12) logo sticker on a model, seen on the back quarter view, and this seemed to be the perfect one for it. I also found an old custom decal sheet I’d made a few years ago and decided to go a little crazy adding them in SP.

Hope you enjoy and thanks for viewing. 🙂


RI Vel Hopper

Here is a new model for your enjoyment; RI Vel Hopper. Was having fun with shapes. I envisioned this as some sort of futuristic retro-barnstormer. Thanks for viewing and hope you enjoy! 🙂


Helmet One (Finished)

Here is the final Helmet One version. If finishing this completely I’d have to redo the UV’s. (I used smart UV project but the results were more chunky than manually doing them. But this was really for a first-look anyway.) I was very pleased with my first attempt with this subject matter. Always nice for a change-up every now and again. Hope you enjoy and thanks for viewing!